
From Wikipedia, the free encyclopedia: "Last Battle is a side-scrolling beat 'em up released for the Sega Mega Drive in 1989 by Sega. The Japanese version, titled Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu (北斗の拳 新世紀末救世主伝説?), is based on the manga series Hokuto no Ken (Fist of the North Star in English). Since the international version did not retain the Hokuto no Ken license, the graphics and characters' names were altered. It was the second Hokuto no Ken game released by Sega, following the Mark III original (released internationally as Black Belt).
Due to the game being produced at the beginning of the Mega Drive's life its gameplay is highly simplistic and more akin to 8-bit games of the genre than other Mega Drive examples such as Streets of Rage. The featured levels are flat, two-dimensional and contain very little platform action, with combat restricted to the use of six basic attacks; A kick and a punch which can be performed while standing, crouching or jumping.
The game is known for its difficulty, primarily due to the character's limited offensive abilities, short range, lack of alternative strategies available to the player, highly skilled and far-reaching boss characters and the character's limited health. Also known for the huge 'wall of text' in the intro that's physically impossible to read in one run due to its speed and large phrases."
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From Wikipedia, the free encyclopedia: "Thunder Blade (サンダーブレード?) is an arcade, shooter released for Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum. The player controls a helicopter in a third-person perspective, using guns and missiles to destroy enemy tanks, helicopters, etc, to save his home country. The game's plot and setting resembles the 1983 film and 1984 tv series of Blue Thunder.
Thunder Blade later got a follow-up called Super Thunder Blade."
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From Wikipedia, the free encyclopedia: "In 1982, the Florida computer game company Artworx produced a Strip Poker game for the Apple II computer. It has been ported to many other computers since then, and is still available today."
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From Wikipedia, the free encyclopedia: "Descent 3 is the third game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology.
Descent 3 constituted a major technical upgrade over its two predecessors, introducing many ground breaking graphical techniques like portal rendering, procedural texturing and advanced lighting and was probably the most graphically advanced game of its time. However, this was also very taxing for hardware at that time. Although previous attempts to create fan-made sequels to Descent 3 were scrapped due to issues concerning ownership rights, Interplay has plans to create a sequel should they secure funding for it.
Descent 3 has an official expansion pack, titled Descent 3: Mercenary, although fans of the game have also made other modifications.
* Because of the change in engine, the claustrophobic levels of the previous two games in the series were replaced by more open landscapes.
* Objectives were made more diverse than the previous games. Instead of a single objective of destroying a reactor, there are other kinds of objectives that range from escorting a cargo ship to defending five reactors simultaneously. Objectives are now also categorized into two categories: primary objectives and secondary objectives.
* Because the player character, Material Defender 1032, had returned to the Solar System, missions in the main Descent 3 campaign now take place on or in various stellar bodies scattered throughout the system, such as Ceres, the planet Venus, and Pluto's satellite Charon, or on Earth itself."
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From Wikipedia, the free encyclopedia: "Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom (often abbreviated "6DOF") to move and to look around.
Originally planned as an expansion (and not a sequel) to Descent, Descent II added more weapon types, vastly improved robot types and AI. It was followed by Descent 3.
The trademark for Descent was allowed to lapse by Interplay in 2002, but has been re-registered by them in 2008.
After the player has destroyed all of the mines in the solar system in the original Descent, he stops in the Asteroid belt for refueling. Dravis then contacts him and has a new mission:
"If you've studied your standard mercenary agreement, you would notice that PTMC reserves the right to keep you on retainer for up to 72 hours, post-mission. If you choose to decline further service, we may consider you in default of your contract, and your fee may be suspended, pending litigation. Good luck Material Defender. Dravis out."
The player's ship is fitted with a prototype warp core and he is sent to clear out all of PTMC's deep space mines, the last of which seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship.
After it breaks apart, the Material Defender radios in to alert Dravis to his return home, but his warp drive malfunctions and he ends up in an unknown location. The camera then fades to that location and the ship appears, drifting towards the camera while it zaps itself with bolts of electricity. "To be continued" is displayed in fiery letters, and the plotline continues in Descent 3."
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